And that's where the descriptions shared in the first article (which you can find here) really come into play and why they are vital
Riding Chocobos is a neat way to substantially improve a unit's mobility, but when it is being ridden the Chocobo loses the ability to act at all until the rider dismounts or is killed, so using a Chocobo as a mount means you're essentially sacrificing one of your team slots, and through movement skills and accessories you can boost a unit's mobility to match or exceed that of a Chocobo anyway
It can make a small army of flyers to evade Moat (or block opposing flyers), and it if sticks around until your next upkeep essentially renders an opposing Swords to Plowshares or Disenchant irrelevant, as it will have had time to separate in to four smaller threats at the beginning of your upkeep
Contents: 9 Magic: The GatheringFINAL FANTASY Play Boosters 1 Magic: The GatheringFINAL FANTASY Collector Booster 2 Traditional Foil Extended-Art cards 16 Traditional Foil Basic Land cards 16 nonfoil Basic Land cards 1 oversized Spindown life counter 1 card storage box 2 reference cards Each Play Booster contains: 14 Magic: The Gathering cards 1-4 cards of rarity Rare of higher 3-6 Uncommon cards 6-9 Common cards 1 Land card (Traditional Foil Land replaces a Land in 20% of boosters) 1 card of any rarity is Traditional Foil
For example, if the card had been a Doom Blade, and you are the only player who controls a non-black creature, you would be forced to cast it targeting your own creature
Invasion of Ikoria / Zilortha, Apex of Ikoria Although Invasion of Ikoria is a battle rather than a dinosaur, it can be a good way for you to get one from your deck or reanimate one from your graveyard