then put the cards on top of your deck in any order
Set: Arcane Rising Edition: 1st Edition Finish: Cold Foil Type: Equipment Subtype: Chest Rarity: Common Class: Generic Arcane Barrier 1 (If your hero would be dealt arcane damage
where X is 3 minus the pitch value of the card revealed this way
Set: Crucible of War Edition: 1st Edition Finish: Rainbow Foil Type: Attack Reaction Rarity: Common Class: Warrior Cost: 1 Target weapon attack gains +1 [Power]
Set: Crucible of War Edition: 1st Edition Finish: Rainbow Foil Type: Hero Subtype: Young Rarity: Rare Class: Warrior Life: 20 Intellect: 4 Your second sword attack each turn costs [1 Resource] less
Metacarpus Node [CRU161] (Crucible of War) 1st Edition Normal Young then put the cards onSet: Crucible of War Edition: 1st Edition Finish: Regular Type: Equipment Subtype: Arms Rarity: Majestic Class: Wizard Whenever you play a card with an effect that deals arcane damage, you may pay [1 Resource]. If you do, that effect deals that much arcane damage plus 1 and at the beginning of the end phase, destroy Metamarpus Node. Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay [1 Resource] instead. If you do, prevent 1