Dredge decks are consistent enough and powerful enough to be favorites in a lot of matchups, and they're the reason that extremely powerful creatures such as Emrakul, the Aeons Torn can't be moved into a graveyard.

This card serves as your "commander" with unique abilities that make plays even more powerful INCLUDES ACCESSORIES AND DECK BOX: Also comes with 10 two-sided tokens, a deck box for storage, and punchout counters to keep track of creature buffs Chaos Incarnate Commander (1) Planeswalker (1) Creature (22) Archfiend of Depravity Bloodgift Demon Rakshasa Debaser Sangromancer Scythe Specter Sepulchral Primordial Titan Hunter Brash Taunter Combustible Gearhulk Geode Rager Kazuul, Tyrant of the Cliffs Magmatic Force Tectonic Giant Wildfire Devils Kaervek the Merciless Stormfist Crusader Solemn Simulacrum Indulgent Tormentor Vampire Nighthawk Guttersnipe Thermo-Alchemist Burnished Hart Sorcery (14) Deadly Tempest Dredge the Mire Profane Command Reign of the Pit Blasphemous Act Fiery Confluence Ambition's Cost Feed the Swarm Read the Bones Sign in Blood Syphon Mind Explosion of Riches Hate Mirage Mana Geyser Instant (8) Soul Shatter Chaos Warp Wild Ricochet Abrade Breath of Malfegor Rakdos Charm Terminate Unlicensed Disintegration Enchantment (4) Dictate of the Twin Gods Sunbird's Invocation Spiteful Visions Theater of Horrors Artifact (10) Coveted Jewel Arcane Signet Commander's Sphere Lightning Greaves Nihil Spellbomb Rakdos Signet Sol Ring Talisman of Indulgence Wayfarer's Bauble Worn Powerstone Land (40) Foreboding Ruins Smoldering Marsh Stensia Bloodhall Temple of Malice Akoum Refuge Bloodfell Caves Cinder Barrens Command Tower Molten Slagheap Myriad Landscape Urborg Volcano Swamp x15 Mountain x14 Commander, Theme, and Strategy Kardur, Doomscourge | Illustration by Helge C

Why Zur

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it's a reward for all the Un-fans out there, and an introduction for new players
It makes sense to me to be averse to a four-mana removal spell in high-powered Cubes