It feels like solving a puzzle with every match, where adaptation is just as important as a powerful deck
As a member of the wizard class, Sefris draws power from her study of ancient tomes and forbidden lore, drawing on her training among the sinister Red Wizards of Thay
For example, the Blend Energy card above shows 4 unique Energy types (Psychic, Fire, Grass, and Dark) behind a Colorless Energy symbol, indicating its ability to provide Energy of any of those types
That means each set contained a total of 363 cards, 61 of which were additional Basic Lands
One that fits nicely into our strategy is Burnished Hart
At end of combat or whenever it best suits you during the combat phase (like if someone hits you with Aetherize), cast Settle the Wreckage, doing the double duty of getting yourself a bunch of lands and exiling a problematic creature set