As you can see I started up a new set and began designing a card, and soon that one card will be two, then four, then more
Starting Town's first ability cares about how many turns you have taken, not necessarily how many turns the game has had, in case you take an extra turn
Here is my rank of the Discard enablers you want in your deck
Collector Booster Rarity Breakdown: 1 Traditional foil retro frame rare or mythic rare, traditional foil borderless rare or mythic rare, or a serialized card 1 Non-foil borderless rare or mythic rare 1 Non-foil retro frame rare or mythic rare 1 Traditional foil rare or mythic rare 1 Traditional foil retro frame common or uncommon 2 Non-foil retro frame commons and/or uncommons 1 Traditional foil land or artifact 3 Traditional foil uncommons 4 Traditional foil commons 1 Traditional foil double-faced token Related Products
Especially the powerful and expensive curses
Its just a fundamentally powerful mechanic, even in a 4-player game where you need to keep three people out of your dungeon