This is pretty powerful when you think about it, except for the fact that its limited to once per turn on your end step
Your high-end is unmatched and youre very consistent at doing what you do, but youre also the most vulnerable since you dont have reach or interaction
If the top X cards of your library don't contain a creature card that doesn't share a creature type with a creature you control, you won't get to put a card into your hand
Curse of the Fire Penguin Curse of the Fire Penguin is a useful aura that gives the enchanted creature trample and gives it 6/5 base stats
You have a small gap to answer this card before it deals combat damage, but even then, it has ward 4, so good luck if you lack an edict effect
The final room of The Undercity is a pretty huge swing, but introducing the initiative into a game where you're unable to defend it is a losing proposition