There are other cards that give a similar ability to it, but this one is a bit cheaper than most, and it also makes your Creatures hench, which is a lovely bonus

Awaken the Erstwhile Balancing Act Chandra Ablaze Creeping Dread Cunning Lethemancer Dark Deal Delirium Skeins Dragon Mage Earsplitting Rats Enemy of Enlightenment Fanatic of the Harrowing Flux Gutmorn, Pactbound Servant Ill-Gotten Gains Incendiary Command Jace's Archivist Kardur's Vicious Return Kefka, Court Mage Largepox (playtest) Liliana of the Veil Liliana, Defiant Necromancer Liliana, Waker of the Dead Magus of the Jar Magus of the Wheel Marsh Crocodile Memory Jar Miasmic Mummy Mindlash Sliver Mindslicer Naktamun Lorespinner Neheb, the Worthy Rankle's Prank Rankle, Master of Pranks Reforge the Soul Rix Maadi, Dungeon Palace Rotting Rats Runehorn Hellkite Seek Bolas's Counsel (playtest) Sensation Gorger Serum Raker Sibsig Icebreakers Sire of Insanity Strategy, Schmategy Strongarm Tactics Stronghold Rats Wheel of Fate Wheel of Fortune Whispering Madness Windfall
3-0 Match 4 vs
Its a great card for artifact-heavy decks at just 1 mana, providing long-term value, especially if you decide to sacrifice the Clue for a card
There isn't really a whole lot of story that goes on that isn't about main characters Urza and Mishra, but we still get a bunch of capital-letter descriptors, like Argivian Archaeologist
All in all, I think this version is a meaningful upgrade, not so much because of the sideboard cards (which are good, but not essential) but because we get rid of the clunky, horrible mana