Exclude is the more powerful effect but I actually find Repulse a little more playable
Somehow, even in a 100-card singleton format, theres never enough room for all the cool spells you want to include, plus the necessary lands to make the deck work
Here are the best cards in Modern Horizons 2: Sword of Hearth and Home Counterspell Dauthi Voidwalker Damn Urza's Saga Ragavan, Nimble Pilferer Ignoble Hierarch Grist, The Hunger Tide All the fetch-Lands Syvelun of Sea and Sky Sword of hearth and home The Sword of Hearth and Home provides such wholesome home comforts as blinking a creature and fetching an untapped land, every single time you manage to deal player damage with it
The Common-rarity Angel is descent within the New Capenna Sealed format, but it falls shy of having an impact in Draft when there are better mana-fixing options to choose from
What the deck unfortunately lacks outside of its fun playstyle is a decent late game and win conditions, as while you can build energy consistently, there aren't many places to spend it aside from continuing to ramp up your existing board in the late game
The cards also feature illustrations of the live action characters for the first time