You have to track your own life total, your opponents life total and any extra tokens youve both made, along with any cards they may have revealed
Scapeshift and Tron were never much of a problem when Splinter Twin was around
Likewise, it usually would have to attack to die and trigger its ability or be sacrificed to an ability to get the token and start a loop
It's sheer aggression as well as the ability to rebuild from board wipes due to the low cost of creatures and methods of giving your creatures Haste, making it a nuisance to play against, but incredibly fun to play with
Both Guidelight Pathmaker and Voyage Home accrue card advantage efficiently, as long as you can keep your decks artifact count higha task made easier by the abundance of artifacts in the set
You could get a bunch of draft commons, staple constructed rares, a mix of both, or just lose on the spot if you randomly conjure Phage the Untouchable