The biggest change to battling is Energy Zone, a new mechanic where you must manage a shared pool of energy that can be allocated to your Pokmon each turn
(This implies killing the Assassins before the Leader, as well as other Traitors if there are more than one.) In addition, each non-Leader role is granted a powerful, 1-use, unveil ability that can change the course of the game but at the cost of revealing your identity to all players
Whereas City of Brass and Mana Confluence give you a mana of any type, Multiversal Passage is more akin to Prismatic Vista because you must commit to a single basic land type
From Gen II onwards, there are really only two methods of acquiring Shiny Pokmon random encounters and soft resets
It does lack a built-in way to recur the card, mind you, so youll need to resort to some unconventional tools
For example, many low-cost ramp spells like Rampant Growth or Farseek arent available as instants and while there are other options like Harrow and Roiling Regrowth, these are more expensive to cast compared to their sorcery counterparts